I had to download it from the website since the app wasn't downloading it for whatever reason, oh well.
Very nice. The addition of random Gura lines ever now & then during gameplay andthe "wh'cha" when selecting menu items is great, among other things. Truly a masterpiece!
The healing is so little, and combined with me sucking at bullet hell and not knowing what Gura's hitbox is... there's a hole in my wall now and desk kun has maybe a generous sliver of .5 hp left. So, let's go in depth...
Please don't interpret me as a hater or anything, I actually enjoyed everything for the most part, I just want to get the criticism done first. I just... don't often rage quit things, but the Cyber Hunter boss brought me to that point. After multiple attempts, a hole in the wall, a nearly bruised hand, and a fear of hurting anything else, I called a very angry quits.
Some suggestions would be either buffed healing or more fish during certain bosses, a dash feature to allow for evasion when needed, maybe an option to show Gura's hitbox, even if it's just a practice mode? And finally, the special pickups could do to spawn a bit more frequently, 2-3 times per stage instead of 1-2. Especially when that's the only thing that can reliably damage late game bosses.
I said I wasn't a hater, so now it's time to prove it. There's actually a lot that I love about the game. Firstly, the controls are tight and responsive, which means that most deaths don't feel like something cheap and/or out of player control. It also makes winning stages feel earned when they're particularly difficult. It adds a sense of accomplishment, which may be a weird feeling to get from just a control set-up, but it's present nevertheless. Secondly, the visuals are amazing. Whenever I've played or seen bullet hell games before, it's always a layout with the playable character starting from the bottom and being able to work their way up the screen, a la Touhou, so it took a bit of getting used to doing a side-scrolling style for this type of game, but the thing that managed to pull me through that is the impressive visuals. Everything has a very unique look that helps distinguish to which part of the screen one would want to go. It helps that this also allows for more dynamic backgrounds that were always a gem to look at. Thirdly, the audio design is God Tier. I haven't had this big of an audio rush with any kind of bullet hell experience since the always-satisfying sound of the Master Spark. Defeating a boss and hearing the stage's enemies and threats around you die out with it is music to my ears. The audio clips were always very fun to hear, helped by the fact that they're crisp and easily recognizable. I also got a chuckle whenever I made a complaint out loud and it was subsequently repeated by Gura. It made the experience much more enjoyable.
Overall, I'd give the game a 4 out of 5 stars. The criticisms of the gameplay are the only hinderance, but I'm not going to rule out that it might just be me being trash at the game (and bullet hell in general). However, for the most part, the gameplay is seamless and extremely fun, the audio and visuals are amazing, and the game overall is just a very impressive masterpiece!
I appreciate your comments. Maybe Cyber Hunter is not a well-done design for boss fight, but I will take this experience and try to design a better boss fight for the next game. Thank again!
Hey! I played through your game and I really liked it! I'm a big game design nerd, so here are a few comments I had
Good lord, this game had some really amazing good points. Like, I can't believe the quality you put into this. The animations are so satisfying, and the backgrounds make the whole game come alive. The controls feel really tight and natural which is amazing for a bullethell game. Sometimes during the boss battles I felt like I was playing Cuphead.
In addition to the visual aspect, the sounds were incredible and fit so naturally into the experience. Gawra's chatter, the sounds of guns and collecting powerups, it was all really well-done. My personal favorite part was using the powerups, and being amazed at how well you put the rest of the cast into the game. Their soundclips, powers and animations looked genuinely professional, and I could tell how much love you put into them.
The enemies were also really well-designed. I appreciated how each one was introduced as a boss so you could learn their attack-patterns one-on-one, then thrown into the fray as a normal enemy later in the game. It made things feel like a genuine test of skill rather than getting instakilled just because you don't know what a certain telegraph means.
I think the most well-designed enemy in my opinion was the siren boss. The attacks are multi-directional and prove more dangerous the closer you get to the boss, meaning you have to be ready to sprint in and out to get hits in. My very favorite part though was the music note attack in which the siren would send musical notes to slowly follow you. This was a stroke of genius. It forced the player to keep on their toes and be in constant motion, dodging and weaving between enemy attacks instead of making small, calculated dodges. This brought the game's strengths as a bullethell into focus, and the fight was really enjoyable.
In contrast, I think the cyber-hunter was a little overdone. Wheras the siren introduced interesting mechanics that changed the way you had to approach the boss fight, the cyber-hunter simply put as many bullets into the water as possible with little rhyme or reason. I think I would have preferred a scaled-up version of the siren, perhaps with all of the other enemies thrown in.
Anyways, those were my thoughts about the game. All-in-all I absolutely loved it, and I hope that Smol Ame's popularity will help boost this game too. I saw some superchats in today's stream urging the girls to try it out. Maybe Gawra will even play it some day? We can only hope.
Thanks again for creating this amazing game, and good luck in the future!
I am very grateful that you like this game so much! It's so touching when every time getting the feedback. That makes it worth I put into designing the game.
I think Cyber Hunter is a tough boss. Some players also think that this is more difficult than the final boss. Next game I will be designed more precisely by this these experience.
BTW, the next game is planned to be an original story and characters, although it might take more time to finish. Hope I can get your support again when the game is released! Thanks! I really appreciate it! :D
Idk, Cyber Hunter does have an attack that will pretty much hit you no matter what if you're not lucky since there's no way to tell where the attacks will land.
Love your game! It's really nice to play when you're frustrated with another game and want to calm down and/or have nothing else to play. That's when I boot it up usually though, so I don't think I'm speaking for the others. Though there would be something that would really make the experience better for me and maybe some other shrimps out there. If you could implement a "save" function, where you could save the game at any point before shutting it down. Though the "Continue" option is nice enough for now, but for example, if you have to shut of your PC, for something important, a "save" option would be nice to have. Anyways, nice game and I hope that you continue to update it, as more and more people find it and hopefully play it. Really gureat!
Hey man nice game! It's made very well imo and gives me an idea of my own. Could I ask a few questions if you don't mind?
1.where did you get all these sound clips from. is there some website or something to get them? or you clip them yourself?
2. the art I presume you did it yourself? If so was from photoshop/paint?
Reason I ask is after seeing your game it sorta inspired me to develop something similar with RPG Maker and would be nice to find some resources I could possibly use. I will probably do my own art though just need to know how to go about it.
The sound clips I want to use but not sure where to find them. Obviously I will give you credit whenever the game gets done. It probably won't be for awhile though since i usually take time with my projects.
Anyways like i said if you prefer not to give me any answers I totally understand and respect that. Again though you made an awesome game and I think you should continue it and add more content to the game down the line. It could really be something really great.
Great Thank you! I am not that great of a artist but I used the trial version and seems easier to use than photoshop. So I think ill be able to make something out of it. Yea I plan on making some sort of dungeon crawler with a story tied to the Hololive EN girls. It's going take awhile maybe close to a year before i finish but hopefully it be worth it when completed. Anyways do you plan on continuing your game? Adding more content to it or are you basically finish with your project? Either way it's a really good game that you developed in 4 months you said correct? Good luck to you as well!
Yeah it took me four months to develop this game. I'll try to fix some issue for this game and plan my next creation. I want to develop a new game for original character and story. I still love Hololive but I eager to create a new story by myself. It's a really tough work but I'll do my best! Anyway thanks again! :D
Hi, greetings from Mexico, I really like your game, just some suggestions if I may, the traction in Gura's movement do creates a sensation of water pulling you as you swim, but sometimes it feels like you are restricted to evade, how about a button to dash, you already have something similiar, the boss diver with the back pack that goes very fast suddendly.
Also to be honest, I cheated a lot and went behind the enemies back, there's no way they can counter attack. How about if they were able to change direction from right to left?, so that way when you try be in their blind spot, they can change sides and attack you from the back?.
This game is not only in my favourite fan-games this game is now one of the best games I've ever played it nearly gave me the same experience I had in Undertale though if you add a Story to it, it can be better Good Job
This game is waaay more fun than I thought. The music is fitting, the animations for Gura and the other girls is really smooth, and the voicelines are just PERFECT XD
There's even small little details like how the music volume gets lowered when you open the pause menu. The last two bosses were my favorite.
I can tell the dev is a true shrimp, just from how much love and effort was put into this. Great work!
I don't really have much to say, the game was pretty fun and well made, the only thing that was bothering me a little was the speed of the gura moving forward, it's kinda slow but that's just my opinion.
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Can someone make a mobile version please
Pros
-Ina, Ame, Kiara, Calli and Gura's Trident are Great!
-Yellow is SUS!
Cons
-Gura speed is so slow and her hitbox is too big, may be impossible to doge from bullet hell
-Boring boss fight, because I hate I-frames (Invincibility frame).
-Why enemies or bosses are use I-frames? It's take so long (I take more than 30-50 seconds to kill 1 enemy).
This game is not pretty bad, It's so boring
Playtime: 50 min
Where can l download this game
Just the download button above
Pretty good, not gonna lie.
I had to download it from the website since the app wasn't downloading it for whatever reason, oh well.
Very nice. The addition of random Gura lines ever now & then during gameplay andthe "wh'cha" when selecting menu items is great, among other things. Truly a masterpiece!
Have a good day/night.
Thank you and have a great day too.
The healing is so little, and combined with me sucking at bullet hell and not knowing what Gura's hitbox is... there's a hole in my wall now and desk kun has maybe a generous sliver of .5 hp left. So, let's go in depth...
Please don't interpret me as a hater or anything, I actually enjoyed everything for the most part, I just want to get the criticism done first. I just... don't often rage quit things, but the Cyber Hunter boss brought me to that point. After multiple attempts, a hole in the wall, a nearly bruised hand, and a fear of hurting anything else, I called a very angry quits.
Some suggestions would be either buffed healing or more fish during certain bosses, a dash feature to allow for evasion when needed, maybe an option to show Gura's hitbox, even if it's just a practice mode? And finally, the special pickups could do to spawn a bit more frequently, 2-3 times per stage instead of 1-2. Especially when that's the only thing that can reliably damage late game bosses.
I said I wasn't a hater, so now it's time to prove it. There's actually a lot that I love about the game. Firstly, the controls are tight and responsive, which means that most deaths don't feel like something cheap and/or out of player control. It also makes winning stages feel earned when they're particularly difficult. It adds a sense of accomplishment, which may be a weird feeling to get from just a control set-up, but it's present nevertheless. Secondly, the visuals are amazing. Whenever I've played or seen bullet hell games before, it's always a layout with the playable character starting from the bottom and being able to work their way up the screen, a la Touhou, so it took a bit of getting used to doing a side-scrolling style for this type of game, but the thing that managed to pull me through that is the impressive visuals. Everything has a very unique look that helps distinguish to which part of the screen one would want to go. It helps that this also allows for more dynamic backgrounds that were always a gem to look at. Thirdly, the audio design is God Tier. I haven't had this big of an audio rush with any kind of bullet hell experience since the always-satisfying sound of the Master Spark. Defeating a boss and hearing the stage's enemies and threats around you die out with it is music to my ears. The audio clips were always very fun to hear, helped by the fact that they're crisp and easily recognizable. I also got a chuckle whenever I made a complaint out loud and it was subsequently repeated by Gura. It made the experience much more enjoyable.
Overall, I'd give the game a 4 out of 5 stars. The criticisms of the gameplay are the only hinderance, but I'm not going to rule out that it might just be me being trash at the game (and bullet hell in general). However, for the most part, the gameplay is seamless and extremely fun, the audio and visuals are amazing, and the game overall is just a very impressive masterpiece!
I appreciate your comments. Maybe Cyber Hunter is not a well-done design for boss fight, but I will take this experience and try to design a better boss fight for the next game. Thank again!
Can you make a mobile version please
Best bullet hell I've ever played. Super fun, thanks for the Gurate game!
Thanks for playing! :}
That was such a good game man, good job. I even played the game on my channel
Thanks! :D
希望Gura本人和更多人可以早日見識到這個作品
謝謝!
So good. Just wish the the powerups comes in more often instead of 1 per stage...
Thanks! I'll think about it!
God, I feel like that's a necessity given how hard later bosses are.
How to open the game after I downloaded it?
Unzip it and run the .exe file
how to make it full screen
Press F4
thx
Please do it on Mac OS. I beg
Too bad I don't have a Mac. D:
Hello I gave this game a go and I love it,
I did a video of my 1st run
Amazing work
Thanks!
You're very welcome
Are you winning Watson?
Amelia Winson
Hey! I played through your game and I really liked it! I'm a big game design nerd, so here are a few comments I had
Good lord, this game had some really amazing good points. Like, I can't believe the quality you put into this. The animations are so satisfying, and the backgrounds make the whole game come alive. The controls feel really tight and natural which is amazing for a bullethell game. Sometimes during the boss battles I felt like I was playing Cuphead.
In addition to the visual aspect, the sounds were incredible and fit so naturally into the experience. Gawra's chatter, the sounds of guns and collecting powerups, it was all really well-done. My personal favorite part was using the powerups, and being amazed at how well you put the rest of the cast into the game. Their soundclips, powers and animations looked genuinely professional, and I could tell how much love you put into them.
The enemies were also really well-designed. I appreciated how each one was introduced as a boss so you could learn their attack-patterns one-on-one, then thrown into the fray as a normal enemy later in the game. It made things feel like a genuine test of skill rather than getting instakilled just because you don't know what a certain telegraph means.
I think the most well-designed enemy in my opinion was the siren boss. The attacks are multi-directional and prove more dangerous the closer you get to the boss, meaning you have to be ready to sprint in and out to get hits in. My very favorite part though was the music note attack in which the siren would send musical notes to slowly follow you. This was a stroke of genius. It forced the player to keep on their toes and be in constant motion, dodging and weaving between enemy attacks instead of making small, calculated dodges. This brought the game's strengths as a bullethell into focus, and the fight was really enjoyable.
In contrast, I think the cyber-hunter was a little overdone. Wheras the siren introduced interesting mechanics that changed the way you had to approach the boss fight, the cyber-hunter simply put as many bullets into the water as possible with little rhyme or reason. I think I would have preferred a scaled-up version of the siren, perhaps with all of the other enemies thrown in.
Anyways, those were my thoughts about the game. All-in-all I absolutely loved it, and I hope that Smol Ame's popularity will help boost this game too. I saw some superchats in today's stream urging the girls to try it out. Maybe Gawra will even play it some day? We can only hope.
Thanks again for creating this amazing game, and good luck in the future!
I am very grateful that you like this game so much! It's so touching when every time getting the feedback. That makes it worth I put into designing the game.
I think Cyber Hunter is a tough boss. Some players also think that this is more difficult than the final boss. Next game I will be designed more precisely by this these experience.
BTW, the next game is planned to be an original story and characters, although it might take more time to finish. Hope I can get your support again when the game is released! Thanks! I really appreciate it! :D
Idk, Cyber Hunter does have an attack that will pretty much hit you no matter what if you're not lucky since there's no way to tell where the attacks will land.
Love your game! It's really nice to play when you're frustrated with another game and want to calm down and/or have nothing else to play. That's when I boot it up usually though, so I don't think I'm speaking for the others. Though there would be something that would really make the experience better for me and maybe some other shrimps out there. If you could implement a "save" function, where you could save the game at any point before shutting it down. Though the "Continue" option is nice enough for now, but for example, if you have to shut of your PC, for something important, a "save" option would be nice to have. Anyways, nice game and I hope that you continue to update it, as more and more people find it and hopefully play it. Really gureat!
Have a gureat day, ~A fellow Shrimp
Thank for your thoughtful comments! I'm so glad to see that you like this game! I promise to do my best. Cheers Shrimp!
Thanks for responding! As i said It IS gureat already, but please make sure not to overwork yourself! :> Cheers
Hey man nice game! It's made very well imo and gives me an idea of my own. Could I ask a few questions if you don't mind?
1.where did you get all these sound clips from. is there some website or something to get them? or you clip them yourself?
2. the art I presume you did it yourself? If so was from photoshop/paint?
Reason I ask is after seeing your game it sorta inspired me to develop something similar with RPG Maker and would be nice to find some resources I could possibly use. I will probably do my own art though just need to know how to go about it.
The sound clips I want to use but not sure where to find them. Obviously I will give you credit whenever the game gets done. It probably won't be for awhile though since i usually take time with my projects.
Anyways like i said if you prefer not to give me any answers I totally understand and respect that. Again though you made an awesome game and I think you should continue it and add more content to the game down the line. It could really be something really great.
Hi! First of all, thanks!!! I'm so glad to see you like this game.
1. These sound clips are all cut from those HoloEn girls stream, just like the videos of other fan works.
2. I used Aseprite to draw all these work.
Hope these answers can help you! Good luck with your game development! :D
Great Thank you! I am not that great of a artist but I used the trial version and seems easier to use than photoshop. So I think ill be able to make something out of it. Yea I plan on making some sort of dungeon crawler with a story tied to the Hololive EN girls. It's going take awhile maybe close to a year before i finish but hopefully it be worth it when completed. Anyways do you plan on continuing your game? Adding more content to it or are you basically finish with your project? Either way it's a really good game that you developed in 4 months you said correct? Good luck to you as well!
Yeah it took me four months to develop this game. I'll try to fix some issue for this game and plan my next creation. I want to develop a new game for original character and story. I still love Hololive but I eager to create a new story by myself. It's a really tough work but I'll do my best! Anyway thanks again! :D
第一次遊玩就破關226325分 (0死) 對於玩很多超高難度彈幕遊戲的我來說 這個難度適中 遊玩版本1.0.8 基本上除了最終王前面基本沒難度 遊戲體驗非常棒 只是遊戲調了聲音 有時還是會忽大忽小 耳朵差點聾掉 然後希望遊戲每個字底下都有小小的中文 不然真的對英文不好的人不友善!!!!
因為沒有中文字幕 導致不知道最後那個是作弊碼的我... 不想重打阿!!! 希望還能選章節 讓通關的人能再次挑戰黑化GURA 希望能私我作弊碼哈哈
恭喜破關!音量這裡看來我還沒有修好,還好我已經找到問題了,我會在v1.0.9版本修復這個問題。
以及目前我沒有打算要做多國語言版,所以暫不考慮中文喔,不好意思!
關於私訊,請聯絡我的信箱:soulicdos@gmail.com
可以在調難一點嗎無死過關
那是因為你太強XD"
Do you have any plans to add a story to your game in the future?`
and if so what would the story be about?
Not really. Maybe the story will have to be imagined by everyone. lol
目前玩起來感覺不錯,鯊鯊也很可愛,但是我是用60%鍵盤,上下左右要用組合鍵完成,所以不能玩得很靈活,倒不如說很痛苦,希望能有自訂按鍵的設定
謝謝你的遊玩!有點抱歉並沒有想到自訂按鍵這個功能,也許先用60%鍵盤破完說不定也是一種成就(?
超難,沒辦法做到同時移動跟攻擊,之後會考慮開發自訂按鍵嗎?
自訂按鍵的開發相對起來會比較複雜一些,我怕臨時加進去這功能後又會出一堆BUG所以暫時保留。日後我有新作會多加自訂按鍵這個功能,也許我也要多買一隻手把才能測到手把操控的開發(如果支援手把的話),總之謝謝你的回饋。
期待~~~
想問一下這個遊戲是用甚麼engine的?
Game Maker
Ok
Hi, greetings from Mexico, I really like your game, just some suggestions if I may, the traction in Gura's movement do creates a sensation of water pulling you as you swim, but sometimes it feels like you are restricted to evade, how about a button to dash, you already have something similiar, the boss diver with the back pack that goes very fast suddendly.
Also to be honest, I cheated a lot and went behind the enemies back, there's no way they can counter attack. How about if they were able to change direction from right to left?, so that way when you try be in their blind spot, they can change sides and attack you from the back?.
Keep going, you're awesome!
Thanks for your suggestions! I'm glad you like this game! And I'll think about the dash and enemies attack.
Soulicdos同學,國家感謝你。
XD"
很抱歉又重新書寫了評論,因為我想要再補充些內容
我遊玩了v1.0.4和v1.0.7兩個版本
並在不接關的情況下通關了v1.0.4
接下來是一些建議:
1.最後三個關卡的王特別強,即使在v1.0.7也難以擊敗。不過這難度並不會太誇張,所以可以不用修掉。
2.影子鯊鯊在第二階段的一招技能彈幕會從右側掃到左側然後上下擺動最後再使用電擊,因為我從來都沒有成功閃過,所以認為這可能是招無法迴避的攻擊。(此為在v1.0.4中遇到的狀況)
3.因為改掉影子鯊鯊的攻擊可能會使她比第7、8關的王還要弱,所以我認為可以讓影子古拉和玩家搶奪食物來增加難度
4.在未來版本中加入難度選擇,以攻擊會掉HP為困難;攻擊不會掉HP為簡單,並在分數上做出難度的倍率調整。
以上
沒關係,感謝你的建議也恭喜再次破關!
1. 那太好了(?
2. 我都會先給我自己和我朋友先試玩,所以這絕對不會是一招無法閃過的攻擊。(但是很考驗反應是真的
3. 我原本有這樣想過,但這樣增加的難度幅度會太大,所以打消了這個唸頭。
4. 難易度我會再好好觀察。
再次感謝你的遊玩!
2.原來可以閃掉啊,我會再試試看。
90分鐘破台,尾王難度飆升,重打了4次。
轉階段輸出時間變得超級少,戰鬥時間拉長超有壓力的XD
出分身才比較有輸出空間。
覺得可以提高階段難度,但是血量觸發
支持ˊˇˋb
死神放招很遜砲 讚啦
謝謝你的建議!也恭喜破關!
This game is not only in my favourite fan-games
this game is now one of the best games I've ever played
it nearly gave me the same experience I had in Undertale
though if you add a Story to it, it can be better
Good Job
Thanks! Your comment gave me more determination!!! :D
you deserve it ^^
Honestly even better than Undertale.
謝謝支持!難易度我這裡會好好觀察。
祝你再次通關成功!
目前剛遊玩第一次 (破到第7關中途),用到的orb有Ame,Ina,死神,火雞,三叉戟
個人玩遊戲並不強XD
給些初玩反饋
1.基本上第4關前,都可以靠游到怪背後平A過關(怪不太會轉身),不過最前面的關卡這樣打個人覺得ok
2.第4關的那隻王(胖潛水夫) 鐵球在手上(有丟出動畫但尚未丟出)時,Gura碰到好像沒有傷害,不知道是不是作者本意
3.有看到下面留言提到加個C鍵衝刺然後扣飢餓值,覺得很可以,能增加遊戲樂趣
4.遊戲進行中時,Pause後音樂能繼續播我覺得很棒,但個人在玩的時候,雖然在主畫面有調過一次音量大小,但進遊戲後音樂比在主畫面的時候還大聲
5.希望在Pause畫面時,可以有調音量跟回到主畫面的選項(可順便解決4.的問題)
6.小建議:主畫面調option或是看credit時,回到主畫面時不一定要到Back然後按Z才能回主選單,加個ESC或是x鍵直接跳出比較直覺
很用心的Fan-made game,音樂跟音效都融合的很好,前面那個鋼琴版本BGM個人很喜歡。建議可以有Boss的專屬音樂,不知道後面還幾關﹐嘗試破關後再來給更詳細反饋。
P.S. 我超喜歡Ame的技能
謝謝你的遊玩與心得!
1. 這的確是設計上需要更加精確的問題,我會把這學到的經驗用在下一款遊戲上。
2. 在丟出前拿在手上的確還不會有碰撞判定。(可以當作水雷還沒啟動)
3. 我會觀察是否要增加衝刺功能,畢竟新增這功能會動到許多東西。
4. 我會測測看是否音樂的設定值有變動到。
5. 原本以為應該不會有玩家有這種需求不過看來是我太天真了www 我會嘗試在下一個版本加入這個功能
6. 因為有魚轉動的動畫,我要看看這樣做會不會有什麼問題。
最後謝謝你的心得與回饋!鋼琴版本的BGM喜歡的話記得到原作者的Youtube連結給予支持喔!
很好玩的遊戲,十分的意識到作者的用心和誠意
不過建議可以再做一個c鍵是衝刺或有間隔時間加速之類的
這樣比較不會那麼單調跟可以平衡
希望鯊鯊可以早日看到這遊戲
我會再觀察看看!謝謝你的遊玩!
That was fun! I made it to stage 8 I think, but the big lazer boss killed me. I almost had him! XD
Also a little comment: the music volume was too loud, even when I lowered the music volume setting to 2.
Thanks! Keep going you almost beat the game!
And I'll check music volume again, thanks the comment!
很棒的遊戲
謝謝!
作者您好,很感謝您的這部作品,也希望Gura會實況並玩得開心
因此,有幾點小小建議希望能夠參考:
1.稍微提高魚群的補血量或數量
因為會自動扣血,在BOSS戰中即使專心吃魚也比不上扣血的速度
從而導致整體難度對一般玩家較不親切
若在實況時一直死亡,相信也不是作者的本意
2.移動速度可以提升,或增加衝刺鍵強化操作深度
因為移動速度偏慢,所以操作手感有些吃力
稍微加快可以讓體驗性提升許多
3.普通攻擊範圍可以加大
因為角色是近戰緣故,可以彌補缺少遠程手段的問題
4.全螢幕功能
目前似乎沒有全螢幕的方法?
以上,提供您參考,謝謝!!
謝謝你的遊玩!
1. 其實呢,原本鯊鯊掉體力的速度更快,甚至每攻擊一次就會掉體力一次www 原本那樣設計是要強迫玩家去餵食鯊鯊,但後來覺得沒有必要這樣虐待玩家所以才改成現在沒有掉那麼多體力的模式。我會再考慮看看要不要拿掉鯊鯊攻擊時會扣體力,這樣鯊鯊就不會那麼容易餓了。
身為作者的我會建議去觀察BOSS的攻擊模式會比較容易一些。硬A只能用在快要打死BOSS的時候。
2. 如果要設計衝刺鍵的話那我就一定會加衝刺的時候加快體力消耗。這點我會觀察。
3. 已經夠大了www大到都可以跑到敵人的屁股打了
4. 請按F4
以上!再次謝謝你的回饋!
謝謝分享,遊玩以後的觀感55分半
認為希望能改進的地方:
1.自機經常被流體牽制,很難及時對快速的彈幕做反應,尤其是美人魚的曲線彈幕
2.希望能在敵人身上加裝獎勵機制,如擊敗後掉出食物補血,因為後面的關卡後半段基本沒有能及時充血的魚群。
3.撤銷大寶箱的無敵時間
4.希望能加上小型長距離武器,當然也可以加上限制,如:被擊中後武器掉落之類的。
5.希望能加上瞬間加速的道具,跟上面流體的影響,作為及時反應使用
6.希望Boom系統可以儲存,因為一些關卡沒有用過的Boom在下一關拿到新的就被覆蓋掉了,有些可惜。
7.希望能加上加增血條的道具、如果血條與飢餓條放在一起,後面挨上幾發彈幕容易墜機。
8.希望能將美人魚彈幕判定或大小調低,開叉的音符判定很大,好幾次在判定外受傷。
9.希望能加上速死或是牽制的陷阱,加強遊戲的難度與點綴遊戲特色。
以上是本人部分遊玩後的一絲意見與看法,也十分感謝您的開發。謝謝。
謝謝你的遊玩以及心得!
1. 流體是這個遊戲的特色,為了要讓鯊鯊表現出往前游的努力。其實有很多方法可以克服流體,包括不斷移動。
2. 關卡過程中我還是會多放小寶箱之類的。這點我會再觀察。
3. 可是這樣對敵人很不公平(啥
4. 暫不考慮,比如說拿三叉戟的話Heavy反而會變得更難打
5. 多加道具就必須要多動到出現位置之類的,為避免影響遊戲整體我會先不考慮這塊。
6. 大絕招系統儲存的話難易度就會大幅下降了(一直拿火雞補就好),而事實上如果拿到新的大絕招被覆蓋的話會多加10000分,這是補償機制。
7. 同第5點
8. 美人魚的音符判定是BUG,我會在下一版修正他。謝謝你的回報!
9. 老實說破關的玩家比例並不多www我也還沒有打算作難易度分別,暫時就先保持原樣吧。
再次謝謝你的心得,讓這個遊戲更加完善。
Taiwanese fella here!
Definitely going to play this game when I'm back home tonight.
Just a small suggestion, would be perfect to change the start screen to "Press A to start"www
Thanks fella!
And that is a clever idea! I'll think about it!!!
This game is waaay more fun than I thought. The music is fitting, the animations for Gura and the other girls is really smooth, and the voicelines are just PERFECT XD
There's even small little details like how the music volume gets lowered when you open the pause menu.
The last two bosses were my favorite.
I can tell the dev is a true shrimp, just from how much love and effort was put into this. Great work!
Thanks! It's an honor to be a shrimp!!! :D
I don't really have much to say, the game was pretty fun and well made, the only thing that was bothering me a little was the speed of the gura moving forward, it's kinda slow but that's just my opinion.
The forward speed is slower because I want her to look like she's swimming hard. lol
Anyway thanks for gameplay!
this is nice keep up the good work (and btw while i was playing i was getting MASSIVE touhou vibes)
Thanks!
And ya I think it easy to recognize Touhou vibes. lol